Design philosophies and preventing feature creep
One of the biggest problems when designing and developing a game is to decide when it is done. There is so much cool stuff you can think of to add to the game, so much you can improve on. A game is never really done, but at some point you have to finish it up … Continue reading Design philosophies and preventing feature creep
Copy and paste this URL into your WordPress site to embed
Copy and paste this code into your site to embed